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Lightbaked Interiors
Low-poly baked interior assets for providing realistic lighting and models behind buildings
We firstly created high-poly interiors, and then converted these to low-poly assets, baking all of the textures and lighting into a single 1024x1024 texture map (some of the larger assets use a 4K map instead)
Poly-counts for each interior range for 4K-20K tris, low enough that they can be used dozens of times across buildings to provide realistic lighting and geometry.
Within this set was:
Residential: 2mx3m / 5mx3m / 10mx5m
Offices: 20mx20m (both single view and corner)
Retail: 10mx10m / 40mx40m shopping malls
Fast Food Restaurants: 10mx10m
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